Tuesday, December 31, 2019

Is Video Game Violence the Cause of Juvenile Delinquency...

Interactive video games and the Internet have become the entertainment of choice for Americas adolescents. Nearly seven in ten homes with children now have a personal computer (68.2%), and 41% of homes with children have access to the Internet. Annual video game revenues in the United States exceed $10 billion, nearly double the amount of money Americans spend going to the movies. On average, American children who have home video game machines play with them about 90 minutes a day. The impact of video games containing violence has recently become a focus of research because children are theoretically more susceptible to behavioral influences when they are active participants than when they are observers. To date, violent video games†¦show more content†¦The interactive element of the point-and-shoot computer/video games lets children practice their shooting skills, which eventually become reflexes. According to the social learning theory children may imitate the acts of aggression as seen through the video game. Juveniles may learn that violence is a useful and appropriate way of solving ones problems. It is argued that video games desensitizes children to cruelty and may make them more likely to commit violent acts in real life. Video games do have ratings to indicate when they have violence, strong language, mature sexual themes, and other content that may be inappropriate for a child. The ratings, established for the Entertainment Software Review Board, range from EC (meaning Early Childhood) - which indicates that the game is appropriate for kids ages 3 and older - to AO (for Adults Only) - which indicates that violent or graphic sexual content makes it appropriate only for adults. Even with the ratings and the violent content some parents still purchase these games for their young children without screening the video games. Parents have an important role to play. Psychologists have found that when parents limit the amount of time as well as the types of games their children play, children are less likely to show aggressive behavior. Other research suggests that active parental involvement in childrens media usage-including discussing the inappropriateness of violent solutions toShow MoreRelatedVideo games and juvenile delinquency700 Words   |  3 Pages Video games and juvenile delinquency In the modern society’s setting, juvenile delinquency is at a rising trend. This is the most lightly penalized crime committed by minors worldwide. A delinquent is an underage person who indulges in criminal doings; these crimes are more often than not based on their behavior. Their behaviors are mostly characterized by carelessness, unnecessary roughness and wild nature. Delinquents are in every state worldwide. 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